



Partner with world-class IP holders
to scale your mobile games
Match, clear, and launch licensed crossovers with studios and rights holders. From first concept to live ops.
- Collaborations shipped
- IP holders
IPverse · The intelligence layer behind every deal
Search 100,000+ collaboration events. Track IP popularity. Find licensing partners. Mobile, PC, and console, including China.
Explore IPverse →- Collaboration events
- 100,000+
Collaboration events
In-game collabs, standalone titles, brand partnerships, and marketing events.
- Brands & IPs
- 30,000+
Brands & IPs
Search by category, popularity, and past collaborations.
- Games
- 20,000+
Games
Mobile, PC, and console, including China.
DeepMatch
Research, competitors, and a proposal in minutes.
Rankings
Weekly social engagement across platforms.
Quadrant
Engagement vs activation. Spot undervalued IPs.
Matching
IP recs from genre, audience, and art style.
Knowledge Hub
Brand lore, playbooks, and forum recaps.
Access Authoritative Playbooks & Reports
Distilled from 100,000+ collaboration data points and 14 years of tier-1 licensor execution. Explore our IP licensing playbooks on IPverse.

From Insight to Approval
A Playbook for Building Licensed IP Proposals That Actually Move Deals Forward
- ›What IP holders evaluate: why large teams still get rejected
- ›Prove true IP fit — beyond fame, surface similarity, or fan overlap

Algorithms Have Won
How Data Transforms IP x Game Collaborations
- ›Fit outperforms fame: the wrong IP can harm retention and trust
- ›Data-led selection improves Day-1 conversion, engagement, and LTV
How Yodo1 builds an IP partnership
The same path whether you are licensing in or licensing out.
- 01
Discover
Match IPs to your game by audience, genre, mechanics, and monetization.
IPverse match - 02
Pitch
Write the proposal: storyline, terms, licensed items, and the marketing plan.
BD + creative - 03
Negotiate
Legal and commercials, handled so the deal does not stall in contract review.
Legal + commercial - 04
Launch
Development, content, timelines, and day-to-day approvals through go-live.
Clearance + live-ops - 05
Review
Post-event debrief and performance read, so the next collab is tighter.
Performance read
Why license with Yodo1
We connect rights holders with mobile studios, then stay on the work until the event ships.
- 01
A built-in fanbase
Known IPs bring players who already care, which cuts what you spend to find them.
- 02
Trust players already have
A licensed brand is a signal. Players know the world they are walking into.
- 03
New creative room
Skins, events, storylines, and limited items the game could not ship on its own.
- 04
More to sell
Seasonal collabs open new SKUs and give lapsed players a reason to come back.
What partners say
“Bringing a collaboration like Cyberpunk 2077 to life takes thoughtful planning and close coordination - from shaping the proposal to aligning rights across markets and guiding approvals. Yodo1 brings all these pieces together, giving our team the confidence and space to focus on creating a great game experience.”

Tencent Morefun
Results from shipped collabs
Real data from live-ops crossovers and long-term partnerships.

Top War x Transformers Brand Integration Sets New Day One Revenue Record

Idle Slayer X Attack on Titan: Case Study

How Yodo1 Increased DTC Revenue 2.2× for Transformers: Earth Wars in Only 8 Months
Blogs

Raid Rush x Terminator 2 Returns for the Film's 35th Anniversary
This returning collaboration was made possible by Yodo1.

Stranger Things Breaks Into the World of Top Heroes Collaboration
The global crossover brings Stranger Things and Stranger Things: Tales From '85 together in a digital game collaboration for the first time.

Yodo1 Partners with IGG and Hasbro to Bring Transformers to Lords Mobile
The first collaboration between Lords Mobile and Transformers brings iconic Cybertronian characters, Cybertron-inspired gameplay, and limited-time rewards to the Kingdoms of Athena.
Find the Right IP Partners and Launch Epic Collaborations
Yodo1 Licensing matches your game with the right IPs, then stays on the work until the event ships.
Tell us what you are holding
An IP, a game, or both. We reply within two working days with the team that fits your project.




